SENG 310 Spring 2005

Human Computer Interaction

Taught by:  George Tzanetakis
(http://www.cs.uvic.ca/~gtzan)
gtzan@cs.uvic.ca

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Assignment 2

(due February 24th at the start of class)


Please read carefully all the description and follow the instructions. For your writing, structure your thoughts clearly and try not to bounce back and forth between ideas. Try to avoid being repetitive. Be wary of "sweeping statements" and "comments" you cannot back up.  Your report should be written professionally -- consider a future employer reading this report.

Part a) (50 points)
The main goal of part a of the assignment is to apply the concepts of Interaction Design you have learned to the analysis and evaluation of the following website:
http://www.allmusic.com

1) What is the purpose of this website ? Who would be the potential users ? Provide some examples of different types of users and how they would use the system. (10 points)
2) Describe some user and usability requirements for this particular application (mimimum 4 user and 4 usability). How are these requirements realized in the website interaction design ? (10 points)
3) What conceptual models are used when interacting with the website ? Explain not just enumerate (10 points)
4) What aspects of the website design and interaction do you like/don't like. Use the three principles of User Interface Design by Marcus discussed in class to inform your description. Be specific and also provide some suggestions for possible improvement (20 points)

Part b) (50 points)
The main goal of part b of the assignment is to familiarize you with the ideas of ubiquitous computing and tangible user interfaces. One of the main proponents of ubiquitous computing is Mark Weiser
 
http://sandbox.parc.com/hypertext/weiser/

The main idea is that computing eventually will "disappear" into the everyday fabric of our lives. This part is based on reading the paper entitled "Bottles: A transparent interface as a tribute to Mark Weiser" provided in the bibliography section of the webpage.

1) Summarize the paper in 5-10 paragraphs (10 points)
2) Based on the ideas in the paper think of your own tangible interface. Try to make your description as concrete as possible and feasible with current technology. Provide simple usage scenarios of your proposed interface. (40 points). The best tangible interface ideas will win small prizes.


Assignment 1


(due January 20th at the start of class)
(based on Preece Book - assignment for chapter 1)
    Please read carefully all the description and follow the instructions.
See the advice given on the textbook website on how to do this assignment.  This assignment should be done individually -- a high standard of English is expected (use a spell checker, hand in neatly typed, clearly structured answers). 

Some Tips:
Choose something that is interactive and has some scope for discussion (but don't choose something that is very complex -- if it is, examine only one part of it). 

For your writing, structure your thoughts clearly and try not to bounce back and forth between ideas. Try to avoid being repetitive. Be wary of "sweeping statements" and "comments" you cannot back up.  Your report should be written professionally -- consider a future employer reading this report.

Find a handheld device (e.g remote control, handheld computer, music player, or cell phone) and examine how it has been designed, paying particular attention to how the user is meant to interact with it.
(a) From your first impressions, write down what first comes to mind as to what is good and bad about the way the device works. Then list (i) its functionality and (ii) the range of tasks that a typical user would want to do using it. Is the functionality greater, equal, or less than what ther user wants to do ?
(b) Based on your reading of Chapter 1 and any other material you have come across, compile your own set of usability and user experience goals that you think will be useful in evaluating the device. Decide which are the most important ones and explain why.
(c) Translate the core usability and user experience goals you have selected into two or three questions. Then use them to assess how well the device fares (e.g., Usability goals: What specific mechanisms have been used to ensure safety ? How easy is it to learn ? User Experience Goals: Is it fun to use ? Does the user get frustrated easily ? If so why ?
(d) Repeat (b) and (c) for design concepts and usability principles (again choose a relevant set)
(e) Finally, discuss possible improvements to the interface based on your usability evaluation

Detailed Marking guide:  marked out of 100 marks.
First impressions (2 marks)
Part (a) -- list approx 5 functions and tasks  (10 marks)
Part (b) -- clearly indicate and distinguish which ones are usability goals and which ones are user experience goals. Choose approx 4 each, total of 8. (16 marks)
Part (c) -- select approx 2-3 questions for usability goals and 2-3 questions for user experience goals.  Then assess your device according to these 4-6 questions.  (24 marks)
Part (d) -- clearly indicate approx 4 design concepts and approx 4 usability principles (16 marks); determine approx 6 questions and assess your device (24 marks)
Part (e) -- (8 marks)