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Group one6

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Goals

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Usability Goals

Effectiveness - The system should have a good database of recipes and be effective in suggesting appropriate recipes based on ingredients, substitutions, and food preferences.

Efficient - The system should encourage repeat users by eliminating re-entering of information wherever possible.

Easy to learn - The system should be effective with a minimum of information input and should encourage learning by suggesting additional input needed for added functionality.

Easy to remember how to use - The system should follow conventions familiar to cooks whenever possible to make remembering functions easy.

User Experience Goals

helpful - The system should explain terms and procedures that would be unfamiliar to many users in a friendly helpful manner.

rewarding - The system should help a frustrated hungry user feed themselves and their family with a minimum of time and effort.

enjoyable - The system should offer diversions and entertain the user with exotic recipes, interesting tips and tricks, and other educational/entertaining information.

satisfying - The system should leave the user feeling like a better cook.


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